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FFX Bahamut, MtG'd

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This one is pretty self-explanatory. His Impulse and Mega Flare both do non-elemental damage, but rather then make him colorless, like Valefor, he only deals colorless damage. It took a bit to figure out how to word it, but I stumbled upon the card, Ghostly Flame and that took care of that. Other than that, he is, by Magic card archetype terms, a "dragon", a flying, 6/6 that's red for about 6-7 mana; this also references all of his past incarnations in the games as a dragon. Gave him a touch of white....just cause.

Now, how does this whole being "a source of colorless damage" work? Well, Bahamut himself is still white and red. However, the damage he deals in combat and the damage from his ability will be considered colorless. This means that while he cannot block anything with protection from red or from white, he can still damage them if they block him (or if he uses his ability). If he had some other ability that would call for a target, he wouldn't be able to target pro-red or pro-white things either. It works the same way with damage prevention. If an effect would prevent the next time a red or white source would deal damage, it wouldn't prevent Bahamut's damage, despite him being both red and white, since his damage's source is colorless. I hope I explained that well enough.
EDIT: Added black to his mana cost and made his ability's activation cost all three colors. Why? Mostly cause I didn't like the RRR activation cost before and RRW didn't make sense to me. Also, the gradiant multicolor frame matches Bahamut's colors. :3

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Ghostly Flame was a nice find. I love how many early cards do weird and unique things like that, although plenty of newer cards do so as well. Note that you can have a colorless card cost colored mana by just putting "(this) is colorless" in the rules text.